Overview

This course introduces game development using Unity’s visual tools, allowing students to create fully playable games without writing code. Instead of programming, students use Unity’s built-in components, visual scripting tools, and editor features to design levels, control characters, and build game mechanics. By the end of the course, students will have created their own interactive games and gained a strong understanding of how modern games are built.

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Unity Game Development

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Level

Intermediate

Time to Complete:

23 hours 0 minute

Lessons:

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Certificate:

Yes

One-time for 1 person

50.00£35.00£

Overview

This course introduces game development using Unity’s visual tools, allowing students to create fully playable games without writing code. Instead of programming, students use Unity’s built-in components, visual scripting tools, and editor features to design levels, control characters, and build game mechanics. By the end of the course, students will have created their own interactive games and gained a strong understanding of how modern games are built.

What You’ll Learn?

How to navigate and use the Unity Editor confidently
Creating 2D and 3D game scenes using Unity tools
Using visual scripting and built-in components instead of code
Designing player movement, cameras, and interactions
Working with physics, collisions, and triggers
Adding animations, sound effects, and UI elements
Building simple enemy behaviour using visual logic
Testing, improving, and exporting playable games

Requirements

A laptop or desktop capable of running Unity
No programming knowledge required
Basic computer skills recommended
Curiosity and creativity encouraged

Syllabus Overview

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Lessons

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Quizzes

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Tasks

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Resources

Introduction to Unity & Game Development

Building Game Worlds

Player Controls & Interactions

Physics, Collisions & Visual Logic

Enemies, UI & Game Feedback

Final Game Project & Exporting

Material Includes

Unity starter projects and templates
Visual scripting examples and workflows
Game assets (models, sounds, UI elements)
Step-by-step build guides
Final game project brief

Instructor(s)

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